feat(app): update
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89
pkg/dto/request/SkillApplyRequest.go
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89
pkg/dto/request/SkillApplyRequest.go
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package request
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import (
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"encoding/json"
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"errors"
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)
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// 申请技能请求
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type SkillApplyRequest struct {
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BaseRequest
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GuildId string // 俱乐部ID
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SkillId string // 技能ID
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SkillCertImg string // 认证图片 -
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SkillAudioUrl string // 音频 - 现在不需要传
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AudioTime string // 音频时长 - 现在不需要传
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SkillMode string // 游戏玩法 - 比如航天
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SkillLevel string // 游戏等级 - 比如211
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SkillConfigId string // 技能配置ID,这里传技能配置里面选择的等级的ID
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GameRole string // 不要 - 现在不需要传
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BriefDesc string // 备注
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CompanionType string // 单配双配(根据技能上的 SpecialRequirements,如果包含 CompanionType 则需要传这个字段 single 和 double)
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}
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// 签名验证
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func (request *SkillApplyRequest) CheckParameter() (err error) {
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if len(request.AccessToken) == 0 {
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return errors.New("AccessToken不能为空")
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}
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if len(request.SkillId) == 0 {
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return errors.New("SkillId不能为空")
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}
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if len(request.GuildId) == 0 {
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request.GuildId = "1"
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}
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return
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}
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// 申请技能请求
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type SkillApplyV2Request struct {
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BaseRequest
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GuildId string // 俱乐部ID
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SkillId string
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SkillAudioUrl string
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AudioTime string
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ModeList string
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Modes []SkillApplyV2ModeRequest `json:"-"`
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}
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type SkillApplyV2ModeRequest struct {
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SkillCertImg string
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SkillMode string
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SkillLevel string
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GameRole string
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ConfigId string
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BriefDesc string
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CompanionType string // 陪玩类型 single double
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}
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// 签名验证
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func (request *SkillApplyV2Request) CheckParameter() (err error) {
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if len(request.AccessToken) == 0 {
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return errors.New("AccessToken不能为空")
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}
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if len(request.SkillId) == 0 {
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return errors.New("SkillId不能为空")
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}
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if len(request.ModeList) == 0 {
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return errors.New("ModeList不能为空")
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}
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if err = json.Unmarshal([]byte(request.ModeList), &request.Modes); err != nil {
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return errors.New("ModeList格式错误")
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}
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return
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}
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type SkillConfigRequest struct {
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IdReq
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GuildId string
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}
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type BaseGuildRequest struct {
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BaseRequest
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GuildId string
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}
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type GuildConfigRequest struct {
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BaseGuildRequest
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Key string
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}
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