// Code generated by gorm.io/gen. DO NOT EDIT. // Code generated by gorm.io/gen. DO NOT EDIT. // Code generated by gorm.io/gen. DO NOT EDIT. package repo import ( "context" "gorm.io/gorm" "gorm.io/gorm/clause" "gorm.io/gorm/schema" "gorm.io/gen" "gorm.io/gen/field" "gorm.io/plugin/dbresolver" "gitea.ddegame.cn/open/servicebase/pkg/model" ) func newUserGameRole(db *gorm.DB, opts ...gen.DOOption) userGameRole { _userGameRole := userGameRole{} _userGameRole.userGameRoleDo.UseDB(db, opts...) _userGameRole.userGameRoleDo.UseModel(&model.UserGameRole{}) tableName := _userGameRole.userGameRoleDo.TableName() _userGameRole.ALL = field.NewAsterisk(tableName) _userGameRole.ID = field.NewString(tableName, "id") _userGameRole.GameID = field.NewString(tableName, "game_id") _userGameRole.GameRoleName = field.NewString(tableName, "game_role_name") _userGameRole.GameRoleID = field.NewString(tableName, "game_role_id") _userGameRole.Desc = field.NewString(tableName, "desc") _userGameRole.Icon = field.NewString(tableName, "icon") _userGameRole.Logo = field.NewString(tableName, "logo") _userGameRole.State = field.NewInt32(tableName, "state") _userGameRole.DeleteAt = field.NewField(tableName, "delete_at") _userGameRole.CreateAt = field.NewTime(tableName, "create_at") _userGameRole.CreateBy = field.NewString(tableName, "create_by") _userGameRole.UpdateAt = field.NewTime(tableName, "update_at") _userGameRole.UpdateBy = field.NewString(tableName, "update_by") _userGameRole.fillFieldMap() return _userGameRole } // userGameRole 用户的游戏角色 type userGameRole struct { userGameRoleDo userGameRoleDo ALL field.Asterisk ID field.String // 业务ID GameID field.String // 游戏 GameRoleName field.String // 角色名称 GameRoleID field.String // 角色ID Desc field.String // 描述 Icon field.String // 图标 Logo field.String // logo State field.Int32 // 状态1=启用 2=禁用 DeleteAt field.Field // del标志 CreateAt field.Time // 创建时间 CreateBy field.String // 创建人 UpdateAt field.Time // 更新时间 UpdateBy field.String // 更新人 fieldMap map[string]field.Expr } func (u userGameRole) Table(newTableName string) *userGameRole { u.userGameRoleDo.UseTable(newTableName) return u.updateTableName(newTableName) } func (u userGameRole) As(alias string) *userGameRole { u.userGameRoleDo.DO = *(u.userGameRoleDo.As(alias).(*gen.DO)) return u.updateTableName(alias) } func (u *userGameRole) updateTableName(table string) *userGameRole { u.ALL = field.NewAsterisk(table) u.ID = field.NewString(table, "id") u.GameID = field.NewString(table, "game_id") u.GameRoleName = field.NewString(table, "game_role_name") u.GameRoleID = field.NewString(table, "game_role_id") u.Desc = field.NewString(table, "desc") u.Icon = field.NewString(table, "icon") u.Logo = field.NewString(table, "logo") u.State = field.NewInt32(table, "state") u.DeleteAt = field.NewField(table, "delete_at") u.CreateAt = field.NewTime(table, "create_at") u.CreateBy = field.NewString(table, "create_by") u.UpdateAt = field.NewTime(table, "update_at") u.UpdateBy = field.NewString(table, "update_by") u.fillFieldMap() return u } func (u *userGameRole) WithContext(ctx context.Context) IUserGameRoleDo { return u.userGameRoleDo.WithContext(ctx) } func (u userGameRole) TableName() string { return u.userGameRoleDo.TableName() } func (u userGameRole) Alias() string { return u.userGameRoleDo.Alias() } func (u userGameRole) Columns(cols ...field.Expr) gen.Columns { return u.userGameRoleDo.Columns(cols...) } func (u *userGameRole) GetFieldByName(fieldName string) (field.OrderExpr, bool) { _f, ok := u.fieldMap[fieldName] if !ok || _f == nil { return nil, false } _oe, ok := _f.(field.OrderExpr) return _oe, ok } func (u *userGameRole) fillFieldMap() { u.fieldMap = make(map[string]field.Expr, 13) u.fieldMap["id"] = u.ID u.fieldMap["game_id"] = u.GameID u.fieldMap["game_role_name"] = u.GameRoleName u.fieldMap["game_role_id"] = u.GameRoleID u.fieldMap["desc"] = u.Desc u.fieldMap["icon"] = u.Icon u.fieldMap["logo"] = u.Logo u.fieldMap["state"] = u.State u.fieldMap["delete_at"] = u.DeleteAt u.fieldMap["create_at"] = u.CreateAt u.fieldMap["create_by"] = u.CreateBy u.fieldMap["update_at"] = u.UpdateAt u.fieldMap["update_by"] = u.UpdateBy } func (u userGameRole) clone(db *gorm.DB) userGameRole { u.userGameRoleDo.ReplaceConnPool(db.Statement.ConnPool) return u } func (u userGameRole) replaceDB(db *gorm.DB) userGameRole { u.userGameRoleDo.ReplaceDB(db) return u } type userGameRoleDo struct{ gen.DO } type IUserGameRoleDo interface { gen.SubQuery Debug() IUserGameRoleDo WithContext(ctx context.Context) IUserGameRoleDo WithResult(fc func(tx gen.Dao)) gen.ResultInfo ReplaceDB(db *gorm.DB) ReadDB() IUserGameRoleDo WriteDB() IUserGameRoleDo As(alias string) gen.Dao Session(config *gorm.Session) IUserGameRoleDo Columns(cols ...field.Expr) gen.Columns Clauses(conds ...clause.Expression) IUserGameRoleDo Not(conds ...gen.Condition) IUserGameRoleDo Or(conds ...gen.Condition) IUserGameRoleDo Select(conds ...field.Expr) IUserGameRoleDo Where(conds ...gen.Condition) IUserGameRoleDo Order(conds ...field.Expr) IUserGameRoleDo Distinct(cols ...field.Expr) IUserGameRoleDo Omit(cols ...field.Expr) IUserGameRoleDo Join(table schema.Tabler, on ...field.Expr) IUserGameRoleDo LeftJoin(table schema.Tabler, on ...field.Expr) IUserGameRoleDo RightJoin(table schema.Tabler, on ...field.Expr) IUserGameRoleDo Group(cols ...field.Expr) IUserGameRoleDo Having(conds ...gen.Condition) IUserGameRoleDo Limit(limit int) IUserGameRoleDo Offset(offset int) IUserGameRoleDo Count() (count int64, err error) Scopes(funcs ...func(gen.Dao) gen.Dao) IUserGameRoleDo Unscoped() IUserGameRoleDo Create(values ...*model.UserGameRole) error CreateInBatches(values []*model.UserGameRole, batchSize int) error Save(values ...*model.UserGameRole) error First() (*model.UserGameRole, error) Take() (*model.UserGameRole, error) Last() (*model.UserGameRole, error) Find() ([]*model.UserGameRole, error) FindInBatch(batchSize int, fc func(tx gen.Dao, batch int) error) (results []*model.UserGameRole, err error) FindInBatches(result *[]*model.UserGameRole, batchSize int, fc func(tx gen.Dao, batch int) error) error Pluck(column field.Expr, dest any) error Delete(...*model.UserGameRole) (info gen.ResultInfo, err error) Update(column field.Expr, value any) (info gen.ResultInfo, err error) UpdateSimple(columns ...field.AssignExpr) (info gen.ResultInfo, err error) Updates(value any) (info gen.ResultInfo, err error) UpdateColumn(column field.Expr, value any) (info gen.ResultInfo, err error) UpdateColumnSimple(columns ...field.AssignExpr) (info gen.ResultInfo, err error) UpdateColumns(value any) (info gen.ResultInfo, err error) UpdateFrom(q gen.SubQuery) gen.Dao Attrs(attrs ...field.AssignExpr) IUserGameRoleDo Assign(attrs ...field.AssignExpr) IUserGameRoleDo Joins(fields ...field.RelationField) IUserGameRoleDo Preload(fields ...field.RelationField) IUserGameRoleDo FirstOrInit() (*model.UserGameRole, error) FirstOrCreate() (*model.UserGameRole, error) FindByPage(offset int, limit int) (result []*model.UserGameRole, count int64, err error) ScanByPage(result any, offset int, limit int) (count int64, err error) Scan(result any) (err error) Returning(value any, columns ...string) IUserGameRoleDo UnderlyingDB() *gorm.DB schema.Tabler } func (u userGameRoleDo) Debug() IUserGameRoleDo { return u.withDO(u.DO.Debug()) } func (u userGameRoleDo) WithContext(ctx context.Context) IUserGameRoleDo { return u.withDO(u.DO.WithContext(ctx)) } func (u userGameRoleDo) ReadDB() IUserGameRoleDo { return u.Clauses(dbresolver.Read) } func (u userGameRoleDo) WriteDB() IUserGameRoleDo { return u.Clauses(dbresolver.Write) } func (u userGameRoleDo) Session(config *gorm.Session) IUserGameRoleDo { return u.withDO(u.DO.Session(config)) } func (u userGameRoleDo) Clauses(conds ...clause.Expression) IUserGameRoleDo { return u.withDO(u.DO.Clauses(conds...)) } func (u userGameRoleDo) Returning(value any, columns ...string) IUserGameRoleDo { return u.withDO(u.DO.Returning(value, columns...)) } func (u userGameRoleDo) Not(conds ...gen.Condition) IUserGameRoleDo { return u.withDO(u.DO.Not(conds...)) } func (u userGameRoleDo) Or(conds ...gen.Condition) IUserGameRoleDo { return u.withDO(u.DO.Or(conds...)) } func (u userGameRoleDo) Select(conds ...field.Expr) IUserGameRoleDo { return u.withDO(u.DO.Select(conds...)) } func (u userGameRoleDo) Where(conds ...gen.Condition) IUserGameRoleDo { return u.withDO(u.DO.Where(conds...)) } func (u userGameRoleDo) Order(conds ...field.Expr) IUserGameRoleDo { return u.withDO(u.DO.Order(conds...)) } func (u userGameRoleDo) Distinct(cols ...field.Expr) IUserGameRoleDo { return u.withDO(u.DO.Distinct(cols...)) } func (u userGameRoleDo) Omit(cols ...field.Expr) IUserGameRoleDo { return u.withDO(u.DO.Omit(cols...)) } func (u userGameRoleDo) Join(table schema.Tabler, on ...field.Expr) IUserGameRoleDo { return u.withDO(u.DO.Join(table, on...)) } func (u userGameRoleDo) LeftJoin(table schema.Tabler, on ...field.Expr) IUserGameRoleDo { return u.withDO(u.DO.LeftJoin(table, on...)) } func (u userGameRoleDo) RightJoin(table schema.Tabler, on ...field.Expr) IUserGameRoleDo { return u.withDO(u.DO.RightJoin(table, on...)) } func (u userGameRoleDo) Group(cols ...field.Expr) IUserGameRoleDo { return u.withDO(u.DO.Group(cols...)) } func (u userGameRoleDo) Having(conds ...gen.Condition) IUserGameRoleDo { return u.withDO(u.DO.Having(conds...)) } func (u userGameRoleDo) Limit(limit int) IUserGameRoleDo { return u.withDO(u.DO.Limit(limit)) } func (u userGameRoleDo) Offset(offset int) IUserGameRoleDo { return u.withDO(u.DO.Offset(offset)) } func (u userGameRoleDo) Scopes(funcs ...func(gen.Dao) gen.Dao) IUserGameRoleDo { return u.withDO(u.DO.Scopes(funcs...)) } func (u userGameRoleDo) Unscoped() IUserGameRoleDo { return u.withDO(u.DO.Unscoped()) } func (u userGameRoleDo) Create(values ...*model.UserGameRole) error { if len(values) == 0 { return nil } return u.DO.Create(values) } func (u userGameRoleDo) CreateInBatches(values []*model.UserGameRole, batchSize int) error { return u.DO.CreateInBatches(values, batchSize) } // Save : !!! underlying implementation is different with GORM // The method is equivalent to executing the statement: db.Clauses(clause.OnConflict{UpdateAll: true}).Create(values) func (u userGameRoleDo) Save(values ...*model.UserGameRole) error { if len(values) == 0 { return nil } return u.DO.Save(values) } func (u userGameRoleDo) First() (*model.UserGameRole, error) { if result, err := u.DO.First(); err != nil { return nil, err } else { return result.(*model.UserGameRole), nil } } func (u userGameRoleDo) Take() (*model.UserGameRole, error) { if result, err := u.DO.Take(); err != nil { return nil, err } else { return result.(*model.UserGameRole), nil } } func (u userGameRoleDo) Last() (*model.UserGameRole, error) { if result, err := u.DO.Last(); err != nil { return nil, err } else { return result.(*model.UserGameRole), nil } } func (u userGameRoleDo) Find() ([]*model.UserGameRole, error) { result, err := u.DO.Find() return result.([]*model.UserGameRole), err } func (u userGameRoleDo) FindInBatch(batchSize int, fc func(tx gen.Dao, batch int) error) (results []*model.UserGameRole, err error) { buf := make([]*model.UserGameRole, 0, batchSize) err = u.DO.FindInBatches(&buf, batchSize, func(tx gen.Dao, batch int) error { defer func() { results = append(results, buf...) }() return fc(tx, batch) }) return results, err } func (u userGameRoleDo) FindInBatches(result *[]*model.UserGameRole, batchSize int, fc func(tx gen.Dao, batch int) error) error { return u.DO.FindInBatches(result, batchSize, fc) } func (u userGameRoleDo) Attrs(attrs ...field.AssignExpr) IUserGameRoleDo { return u.withDO(u.DO.Attrs(attrs...)) } func (u userGameRoleDo) Assign(attrs ...field.AssignExpr) IUserGameRoleDo { return u.withDO(u.DO.Assign(attrs...)) } func (u userGameRoleDo) Joins(fields ...field.RelationField) IUserGameRoleDo { for _, _f := range fields { u = *u.withDO(u.DO.Joins(_f)) } return &u } func (u userGameRoleDo) Preload(fields ...field.RelationField) IUserGameRoleDo { for _, _f := range fields { u = *u.withDO(u.DO.Preload(_f)) } return &u } func (u userGameRoleDo) FirstOrInit() (*model.UserGameRole, error) { if result, err := u.DO.FirstOrInit(); err != nil { return nil, err } else { return result.(*model.UserGameRole), nil } } func (u userGameRoleDo) FirstOrCreate() (*model.UserGameRole, error) { if result, err := u.DO.FirstOrCreate(); err != nil { return nil, err } else { return result.(*model.UserGameRole), nil } } func (u userGameRoleDo) FindByPage(offset int, limit int) (result []*model.UserGameRole, count int64, err error) { result, err = u.Offset(offset).Limit(limit).Find() if err != nil { return } if size := len(result); 0 < limit && 0 < size && size < limit { count = int64(size + offset) return } count, err = u.Offset(-1).Limit(-1).Count() return } func (u userGameRoleDo) ScanByPage(result any, offset int, limit int) (count int64, err error) { count, err = u.Count() if err != nil { return } err = u.Offset(offset).Limit(limit).Scan(result) return } func (u userGameRoleDo) Scan(result any) (err error) { return u.DO.Scan(result) } func (u userGameRoleDo) Delete(models ...*model.UserGameRole) (result gen.ResultInfo, err error) { return u.DO.Delete(models) } func (u *userGameRoleDo) withDO(do gen.Dao) *userGameRoleDo { u.DO = *do.(*gen.DO) return u }