package dto_admin import ( "errors" "github.com/shopspring/decimal" ) type TSkillConfig struct { // model_master.TSkillConfig Children []*TSkillConfig `json:"children" gorm:"-"` } // UpdateOrderRequest 修改订单请求参数 /* type UpdateOrderRequest struct { OrderId string `json:"orderId"` UpdateType string `json:"updateType"` ChangeOrderCount float32 `json:"changeOrderCount"` Reason string `json:"reason"` } // ReplenishOrderRequest 补单请求参数 /* type ReplenishOrderRequest struct { GuildId string `json:"guildId"` BuyerUserId string `json:"buyerUserId"` SellerUserId string `json:"sellerUserId"` SellerSkillId string `json:"sellerSkillId"` SkillConfigId string `json:"skillConfigId"` OrderCount float64 `json:"orderCount"` } type FreeOfChargeOrder struct { OrderId string `json:"orderId"` Reason string `json:"reason"` ChangeCount decimal.Decimal `json:"changeCount"` } type OrderRateResponse struct { // model_master.TSkillOrderRate OrderNo string `json:"order_no"` UserNO string `json:"user_no"` NickName string `json:"nick_name"` SellerNickName string `json:"seller_nick_name"` SellerUserNo string `json:"seller_user_no"` } type EarlyFinishOrderRequest struct { OrderId string `json:"orderId"` CompleteCount decimal.Decimal `json:"completeCount"` } type FinishOrderRequest struct { OrderId string `json:"orderId"` } type DispatchOrderResponse struct { // model_master.TDispatchOrder ChatroomNo string `json:"chatroom_no"` ChatroomName string `json:"chatroom_name"` BuyerNo string `json:"buyer_no"` BuyerNickName string `json:"buyer_nick_name"` HostUserNo string `json:"host_user_no"` HostUserNickName string `json:"host_user_nick_name"` SkillName string `json:"skill_name"` } type SellerSkillUpdateResponse struct { Id string SkillStatus string ServiceStatus string AllowEditPrice string SellerStar string } func (request *SellerSkillUpdateResponse) Check() (err error) { if len(request.Id) == 0 { err = errors.New("技能ID不能为空") return } if request.SkillStatus != "1" && request.SkillStatus != "3" { err = errors.New("技能状态不正确") return } if request.ServiceStatus != "1" && request.ServiceStatus != "0" { err = errors.New("技能服务状态不正确") return } if len(request.AllowEditPrice) == 0 { err = errors.New("价格修改状态不能为空") return } if len(request.SellerStar) == 0 { err = errors.New("明星状态不能为空") return } return } type UpdateSkillLevelResponse struct { Id string ConfigId string UserId string } func (request *UpdateSkillLevelResponse) Check() (err error) { if len(request.Id) == 0 { err = errors.New("陪玩技能ID不能为空") return } if len(request.ConfigId) == 0 { err = errors.New("技能等级不能为空") return } if len(request.UserId) == 0 { err = errors.New("用户id不能为空") return } return } type UpdateSkillLevelInnerResponse struct { ID string ConfigId string OperatorID string } func (request *UpdateSkillLevelInnerResponse) Check() (err error) { if len(request.ID) == 0 { err = errors.New("陪玩技能ID不能为空") return } if len(request.ConfigId) == 0 { err = errors.New("技能等级不能为空") return } return } type SellerFaceVerifyResponse struct { // model_master.TSellerFaceVerify UserNo string `json:"user_no"` NickName string `json:"nick_name"` Avatar string `json:"avatar"` SkillName string `json:"skill_name"` } type FreeOfChargeOrderForInner struct { OrderId string Reason string ChangeCount decimal.Decimal OperatorID string } type SellerSkillUpdateInnerResponse struct { ID string SkillStatus string ServiceStatus string AllowEditPrice string SellerStar string OperatorID string } func (request *SellerSkillUpdateInnerResponse) Check() (err error) { if len(request.ID) == 0 { err = errors.New("技能ID不能为空") return } if request.SkillStatus != "1" && request.SkillStatus != "3" { err = errors.New("技能状态不正确") return } if request.ServiceStatus != "1" && request.ServiceStatus != "0" { err = errors.New("技能服务状态不正确") return } if len(request.AllowEditPrice) == 0 { err = errors.New("价格修改状态不能为空") return } if len(request.SellerStar) == 0 { err = errors.New("明星状态不能为空") return } if len(request.OperatorID) == 0 { err = errors.New("操作人不能为空") return } return } type AddSellerSkillInnerResponse struct { GuildMemberID int32 SkillConfigID string } func (request *AddSellerSkillInnerResponse) Check() (err error) { if request.GuildMemberID == 0 { err = errors.New("用户ID不能为空") return } if len(request.SkillConfigID) == 0 { err = errors.New("技能配置ID不能为空") return } return } type AddSkillInnerResponse struct { SkillID string } func (request *AddSkillInnerResponse) Check() (err error) { if len(request.SkillID) == 0 { err = errors.New("技能ID不能为空") return } return } type SkillConfigUpdateResponse struct { ID string // 主键 SkillID string // 技能ID DataType string // 类型 mode=游戏玩法 level=等级 service=服务类型(如三角洲体验单、物资单等) gender=性别 price=价格 ChildType string // 子分类:类型 mode=游戏玩法 level=等级 service=服务类型(如三角洲体验单、物资单等) gender=性别 price=价格 为空时表示为叶子节点 ParentID string // 父节点 mode:skillId level:modeId gender:levelId price:genderId Value string // 名称 mode:玩法名称 level:等级名称 gender:性别名称 price:价格内容 Comment string // 描述 RankPriority int32 // 节点排名权重,高权重可以兼容低权重 SortNo int32 // 排序从小到大 PriceMale int32 // 男陪价格 PriceFemale int32 // 女陪价格 UnitName string // 指定价格时的结算单位 如:小时、局等 UnitValue string // 指定价格时的阶段单位对应的值如小时对应60分钟 LevelRemark string // 等级的备注,下单时选择了等级可以显示备注 DifficultyValues string // 游戏难度:机密 绝密 长夜等 mode专用 DifficultyDefaultValue string // 游戏难度默认值 } func (request *SkillConfigUpdateResponse) Check() (err error) { if len(request.ID) == 0 { err = errors.New("技能配置ID不能为空") return } if len(request.SkillID) == 0 { err = errors.New("技能ID不能为空") return } if len(request.DataType) == 0 { err = errors.New("数据类型不能为空") return } if request.DataType == "mode" { request.ChildType = "level" request.RankPriority = 0 request.PriceMale = 0 request.PriceFemale = 0 request.UnitName = "" request.UnitValue = "" request.LevelRemark = "" request.DifficultyDefaultValue = "" request.DifficultyValues = "" } else if request.DataType == "level" { request.ChildType = "service" request.PriceMale = 0 request.PriceFemale = 0 request.UnitName = "" request.UnitValue = "" request.LevelRemark = "" request.DifficultyDefaultValue = "" request.DifficultyValues = "" } else if request.DataType == "service" { request.ChildType = "" request.RankPriority = 0 request.LevelRemark = "" } else { err = errors.New("数据类型不正确") return } if len(request.ParentID) == 0 { err = errors.New("父节点id不能为空") return } if len(request.Value) == 0 { err = errors.New("配置名称不能为空") return } return } type SkillConfigAddRequest struct { SkillID string // 技能ID CategoryID int DataType string // 类型 mode=游戏玩法 level=等级 service=服务类型(如三角洲体验单、物资单等) gender=性别 price=价格 ChildType string // 子节点类型 ParentID string // 父节点 mode:skillId level:modeId gender:levelId price:genderId Value string // 名称 mode:玩法名称 level:等级名称 gender:性别名称 price:价格内容 Comment string // 描述 RankPriority int32 // 节点排名权重,高权重可以兼容低权重 SortNo int32 // 排序从小到大 PriceMale int32 // 男陪价格 PriceFemale int32 // 女陪价格 UnitName string // 指定价格时的结算单位 如:小时、局等 UnitValue string // 指定价格时的阶段单位对应的值如小时对应60分钟 LevelRemark string // 等级的备注,下单时选择了等级可以显示备注 DifficultyValues string // 游戏难度:机密 绝密 长夜等 mode专用 DifficultyDefaultValue string // 游戏难度默认值 } func (request *SkillConfigAddRequest) Check() (err error) { if len(request.SkillID) == 0 { err = errors.New("技能ID不能为空") return } if request.CategoryID == 0 { err = errors.New("技能类型不能为空") return } if len(request.DataType) == 0 { err = errors.New("数据类型不能为空") return } if request.DataType == "mode" { request.ChildType = "level" request.RankPriority = 0 request.PriceMale = 0 request.PriceFemale = 0 request.UnitName = "" request.UnitValue = "" request.LevelRemark = "" request.DifficultyDefaultValue = "" request.DifficultyValues = "" } else if request.DataType == "level" { request.ChildType = "service" request.PriceMale = 0 request.PriceFemale = 0 request.UnitName = "" request.UnitValue = "" request.LevelRemark = "" request.DifficultyDefaultValue = "" request.DifficultyValues = "" } else if request.DataType == "service" { request.ChildType = "" request.RankPriority = 0 request.LevelRemark = "" } else { err = errors.New("数据类型不正确") return } if len(request.ParentID) == 0 { err = errors.New("父节点id不能为空") return } if len(request.Value) == 0 { err = errors.New("配置名称不能为空") return } return } type TSkillResponse struct { // model_master.TSkill CategoryName string } type CheckSellerSkillInnerRequest struct { SkillApplyID string OperatorID string } func (request *CheckSellerSkillInnerRequest) Check() (err error) { if len(request.SkillApplyID) == 0 { err = errors.New("申请id不能为空") return } if len(request.OperatorID) == 0 { err = errors.New("操作人不能为空") return } return }