// Code generated by gorm.io/gen. DO NOT EDIT. // Code generated by gorm.io/gen. DO NOT EDIT. // Code generated by gorm.io/gen. DO NOT EDIT. package repo import ( "context" "gorm.io/gorm" "gorm.io/gorm/clause" "gorm.io/gorm/schema" "gorm.io/gen" "gorm.io/gen/field" "gorm.io/plugin/dbresolver" "gitea.ddegame.cn/open/servicebase/pkg/model" ) func newUserGameRoleProp(db *gorm.DB, opts ...gen.DOOption) userGameRoleProp { _userGameRoleProp := userGameRoleProp{} _userGameRoleProp.userGameRolePropDo.UseDB(db, opts...) _userGameRoleProp.userGameRolePropDo.UseModel(&model.UserGameRoleProp{}) tableName := _userGameRoleProp.userGameRolePropDo.TableName() _userGameRoleProp.ALL = field.NewAsterisk(tableName) _userGameRoleProp.ID = field.NewString(tableName, "id") _userGameRoleProp.UserID = field.NewString(tableName, "user_id") _userGameRoleProp.GameID = field.NewString(tableName, "game_id") _userGameRoleProp.RoleID = field.NewString(tableName, "role_id") _userGameRoleProp.Type = field.NewString(tableName, "type") _userGameRoleProp.Title = field.NewString(tableName, "title") _userGameRoleProp.Content = field.NewString(tableName, "content") _userGameRoleProp.URL = field.NewString(tableName, "url") _userGameRoleProp.Ext = field.NewString(tableName, "ext") _userGameRoleProp.State = field.NewInt32(tableName, "state") _userGameRoleProp.Sort = field.NewInt32(tableName, "sort") _userGameRoleProp.DeleteAt = field.NewField(tableName, "delete_at") _userGameRoleProp.CreateAt = field.NewTime(tableName, "create_at") _userGameRoleProp.CreateBy = field.NewString(tableName, "create_by") _userGameRoleProp.UpdateAt = field.NewTime(tableName, "update_at") _userGameRoleProp.UpdateBy = field.NewString(tableName, "update_by") _userGameRoleProp.fillFieldMap() return _userGameRoleProp } // userGameRoleProp 用户的游戏角色属性 type userGameRoleProp struct { userGameRolePropDo userGameRolePropDo ALL field.Asterisk ID field.String // 业务ID UserID field.String // 用户ID GameID field.String // 游戏 RoleID field.String // 角色ID,user_game_role的ID Type field.String // TEXT=文字 SKIN=皮肤 Title field.String // 标题 Content field.String // 内容 URL field.String // 链接 Ext field.String // 扩展字段 State field.Int32 // 状态1=启用 2=禁用 Sort field.Int32 // 排序 DeleteAt field.Field // del标志 CreateAt field.Time // 创建时间 CreateBy field.String // 创建人 UpdateAt field.Time // 更新时间 UpdateBy field.String // 更新人 fieldMap map[string]field.Expr } func (u userGameRoleProp) Table(newTableName string) *userGameRoleProp { u.userGameRolePropDo.UseTable(newTableName) return u.updateTableName(newTableName) } func (u userGameRoleProp) As(alias string) *userGameRoleProp { u.userGameRolePropDo.DO = *(u.userGameRolePropDo.As(alias).(*gen.DO)) return u.updateTableName(alias) } func (u *userGameRoleProp) updateTableName(table string) *userGameRoleProp { u.ALL = field.NewAsterisk(table) u.ID = field.NewString(table, "id") u.UserID = field.NewString(table, "user_id") u.GameID = field.NewString(table, "game_id") u.RoleID = field.NewString(table, "role_id") u.Type = field.NewString(table, "type") u.Title = field.NewString(table, "title") u.Content = field.NewString(table, "content") u.URL = field.NewString(table, "url") u.Ext = field.NewString(table, "ext") u.State = field.NewInt32(table, "state") u.Sort = field.NewInt32(table, "sort") u.DeleteAt = field.NewField(table, "delete_at") u.CreateAt = field.NewTime(table, "create_at") u.CreateBy = field.NewString(table, "create_by") u.UpdateAt = field.NewTime(table, "update_at") u.UpdateBy = field.NewString(table, "update_by") u.fillFieldMap() return u } func (u *userGameRoleProp) WithContext(ctx context.Context) IUserGameRolePropDo { return u.userGameRolePropDo.WithContext(ctx) } func (u userGameRoleProp) TableName() string { return u.userGameRolePropDo.TableName() } func (u userGameRoleProp) Alias() string { return u.userGameRolePropDo.Alias() } func (u userGameRoleProp) Columns(cols ...field.Expr) gen.Columns { return u.userGameRolePropDo.Columns(cols...) } func (u *userGameRoleProp) GetFieldByName(fieldName string) (field.OrderExpr, bool) { _f, ok := u.fieldMap[fieldName] if !ok || _f == nil { return nil, false } _oe, ok := _f.(field.OrderExpr) return _oe, ok } func (u *userGameRoleProp) fillFieldMap() { u.fieldMap = make(map[string]field.Expr, 16) u.fieldMap["id"] = u.ID u.fieldMap["user_id"] = u.UserID u.fieldMap["game_id"] = u.GameID u.fieldMap["role_id"] = u.RoleID u.fieldMap["type"] = u.Type u.fieldMap["title"] = u.Title u.fieldMap["content"] = u.Content u.fieldMap["url"] = u.URL u.fieldMap["ext"] = u.Ext u.fieldMap["state"] = u.State u.fieldMap["sort"] = u.Sort u.fieldMap["delete_at"] = u.DeleteAt u.fieldMap["create_at"] = u.CreateAt u.fieldMap["create_by"] = u.CreateBy u.fieldMap["update_at"] = u.UpdateAt u.fieldMap["update_by"] = u.UpdateBy } func (u userGameRoleProp) clone(db *gorm.DB) userGameRoleProp { u.userGameRolePropDo.ReplaceConnPool(db.Statement.ConnPool) return u } func (u userGameRoleProp) replaceDB(db *gorm.DB) userGameRoleProp { u.userGameRolePropDo.ReplaceDB(db) return u } type userGameRolePropDo struct{ gen.DO } type IUserGameRolePropDo interface { gen.SubQuery Debug() IUserGameRolePropDo WithContext(ctx context.Context) IUserGameRolePropDo WithResult(fc func(tx gen.Dao)) gen.ResultInfo ReplaceDB(db *gorm.DB) ReadDB() IUserGameRolePropDo WriteDB() IUserGameRolePropDo As(alias string) gen.Dao Session(config *gorm.Session) IUserGameRolePropDo Columns(cols ...field.Expr) gen.Columns Clauses(conds ...clause.Expression) IUserGameRolePropDo Not(conds ...gen.Condition) IUserGameRolePropDo Or(conds ...gen.Condition) IUserGameRolePropDo Select(conds ...field.Expr) IUserGameRolePropDo Where(conds ...gen.Condition) IUserGameRolePropDo Order(conds ...field.Expr) IUserGameRolePropDo Distinct(cols ...field.Expr) IUserGameRolePropDo Omit(cols ...field.Expr) IUserGameRolePropDo Join(table schema.Tabler, on ...field.Expr) IUserGameRolePropDo LeftJoin(table schema.Tabler, on ...field.Expr) IUserGameRolePropDo RightJoin(table schema.Tabler, on ...field.Expr) IUserGameRolePropDo Group(cols ...field.Expr) IUserGameRolePropDo Having(conds ...gen.Condition) IUserGameRolePropDo Limit(limit int) IUserGameRolePropDo Offset(offset int) IUserGameRolePropDo Count() (count int64, err error) Scopes(funcs ...func(gen.Dao) gen.Dao) IUserGameRolePropDo Unscoped() IUserGameRolePropDo Create(values ...*model.UserGameRoleProp) error CreateInBatches(values []*model.UserGameRoleProp, batchSize int) error Save(values ...*model.UserGameRoleProp) error First() (*model.UserGameRoleProp, error) Take() (*model.UserGameRoleProp, error) Last() (*model.UserGameRoleProp, error) Find() ([]*model.UserGameRoleProp, error) FindInBatch(batchSize int, fc func(tx gen.Dao, batch int) error) (results []*model.UserGameRoleProp, err error) FindInBatches(result *[]*model.UserGameRoleProp, batchSize int, fc func(tx gen.Dao, batch int) error) error Pluck(column field.Expr, dest any) error Delete(...*model.UserGameRoleProp) (info gen.ResultInfo, err error) Update(column field.Expr, value any) (info gen.ResultInfo, err error) UpdateSimple(columns ...field.AssignExpr) (info gen.ResultInfo, err error) Updates(value any) (info gen.ResultInfo, err error) UpdateColumn(column field.Expr, value any) (info gen.ResultInfo, err error) UpdateColumnSimple(columns ...field.AssignExpr) (info gen.ResultInfo, err error) UpdateColumns(value any) (info gen.ResultInfo, err error) UpdateFrom(q gen.SubQuery) gen.Dao Attrs(attrs ...field.AssignExpr) IUserGameRolePropDo Assign(attrs ...field.AssignExpr) IUserGameRolePropDo Joins(fields ...field.RelationField) IUserGameRolePropDo Preload(fields ...field.RelationField) IUserGameRolePropDo FirstOrInit() (*model.UserGameRoleProp, error) FirstOrCreate() (*model.UserGameRoleProp, error) FindByPage(offset int, limit int) (result []*model.UserGameRoleProp, count int64, err error) ScanByPage(result any, offset int, limit int) (count int64, err error) Scan(result any) (err error) Returning(value any, columns ...string) IUserGameRolePropDo UnderlyingDB() *gorm.DB schema.Tabler } func (u userGameRolePropDo) Debug() IUserGameRolePropDo { return u.withDO(u.DO.Debug()) } func (u userGameRolePropDo) WithContext(ctx context.Context) IUserGameRolePropDo { return u.withDO(u.DO.WithContext(ctx)) } func (u userGameRolePropDo) ReadDB() IUserGameRolePropDo { return u.Clauses(dbresolver.Read) } func (u userGameRolePropDo) WriteDB() IUserGameRolePropDo { return u.Clauses(dbresolver.Write) } func (u userGameRolePropDo) Session(config *gorm.Session) IUserGameRolePropDo { return u.withDO(u.DO.Session(config)) } func (u userGameRolePropDo) Clauses(conds ...clause.Expression) IUserGameRolePropDo { return u.withDO(u.DO.Clauses(conds...)) } func (u userGameRolePropDo) Returning(value any, columns ...string) IUserGameRolePropDo { return u.withDO(u.DO.Returning(value, columns...)) } func (u userGameRolePropDo) Not(conds ...gen.Condition) IUserGameRolePropDo { return u.withDO(u.DO.Not(conds...)) } func (u userGameRolePropDo) Or(conds ...gen.Condition) IUserGameRolePropDo { return u.withDO(u.DO.Or(conds...)) } func (u userGameRolePropDo) Select(conds ...field.Expr) IUserGameRolePropDo { return u.withDO(u.DO.Select(conds...)) } func (u userGameRolePropDo) Where(conds ...gen.Condition) IUserGameRolePropDo { return u.withDO(u.DO.Where(conds...)) } func (u userGameRolePropDo) Order(conds ...field.Expr) IUserGameRolePropDo { return u.withDO(u.DO.Order(conds...)) } func (u userGameRolePropDo) Distinct(cols ...field.Expr) IUserGameRolePropDo { return u.withDO(u.DO.Distinct(cols...)) } func (u userGameRolePropDo) Omit(cols ...field.Expr) IUserGameRolePropDo { return u.withDO(u.DO.Omit(cols...)) } func (u userGameRolePropDo) Join(table schema.Tabler, on ...field.Expr) IUserGameRolePropDo { return u.withDO(u.DO.Join(table, on...)) } func (u userGameRolePropDo) LeftJoin(table schema.Tabler, on ...field.Expr) IUserGameRolePropDo { return u.withDO(u.DO.LeftJoin(table, on...)) } func (u userGameRolePropDo) RightJoin(table schema.Tabler, on ...field.Expr) IUserGameRolePropDo { return u.withDO(u.DO.RightJoin(table, on...)) } func (u userGameRolePropDo) Group(cols ...field.Expr) IUserGameRolePropDo { return u.withDO(u.DO.Group(cols...)) } func (u userGameRolePropDo) Having(conds ...gen.Condition) IUserGameRolePropDo { return u.withDO(u.DO.Having(conds...)) } func (u userGameRolePropDo) Limit(limit int) IUserGameRolePropDo { return u.withDO(u.DO.Limit(limit)) } func (u userGameRolePropDo) Offset(offset int) IUserGameRolePropDo { return u.withDO(u.DO.Offset(offset)) } func (u userGameRolePropDo) Scopes(funcs ...func(gen.Dao) gen.Dao) IUserGameRolePropDo { return u.withDO(u.DO.Scopes(funcs...)) } func (u userGameRolePropDo) Unscoped() IUserGameRolePropDo { return u.withDO(u.DO.Unscoped()) } func (u userGameRolePropDo) Create(values ...*model.UserGameRoleProp) error { if len(values) == 0 { return nil } return u.DO.Create(values) } func (u userGameRolePropDo) CreateInBatches(values []*model.UserGameRoleProp, batchSize int) error { return u.DO.CreateInBatches(values, batchSize) } // Save : !!! underlying implementation is different with GORM // The method is equivalent to executing the statement: db.Clauses(clause.OnConflict{UpdateAll: true}).Create(values) func (u userGameRolePropDo) Save(values ...*model.UserGameRoleProp) error { if len(values) == 0 { return nil } return u.DO.Save(values) } func (u userGameRolePropDo) First() (*model.UserGameRoleProp, error) { if result, err := u.DO.First(); err != nil { return nil, err } else { return result.(*model.UserGameRoleProp), nil } } func (u userGameRolePropDo) Take() (*model.UserGameRoleProp, error) { if result, err := u.DO.Take(); err != nil { return nil, err } else { return result.(*model.UserGameRoleProp), nil } } func (u userGameRolePropDo) Last() (*model.UserGameRoleProp, error) { if result, err := u.DO.Last(); err != nil { return nil, err } else { return result.(*model.UserGameRoleProp), nil } } func (u userGameRolePropDo) Find() ([]*model.UserGameRoleProp, error) { result, err := u.DO.Find() return result.([]*model.UserGameRoleProp), err } func (u userGameRolePropDo) FindInBatch(batchSize int, fc func(tx gen.Dao, batch int) error) (results []*model.UserGameRoleProp, err error) { buf := make([]*model.UserGameRoleProp, 0, batchSize) err = u.DO.FindInBatches(&buf, batchSize, func(tx gen.Dao, batch int) error { defer func() { results = append(results, buf...) }() return fc(tx, batch) }) return results, err } func (u userGameRolePropDo) FindInBatches(result *[]*model.UserGameRoleProp, batchSize int, fc func(tx gen.Dao, batch int) error) error { return u.DO.FindInBatches(result, batchSize, fc) } func (u userGameRolePropDo) Attrs(attrs ...field.AssignExpr) IUserGameRolePropDo { return u.withDO(u.DO.Attrs(attrs...)) } func (u userGameRolePropDo) Assign(attrs ...field.AssignExpr) IUserGameRolePropDo { return u.withDO(u.DO.Assign(attrs...)) } func (u userGameRolePropDo) Joins(fields ...field.RelationField) IUserGameRolePropDo { for _, _f := range fields { u = *u.withDO(u.DO.Joins(_f)) } return &u } func (u userGameRolePropDo) Preload(fields ...field.RelationField) IUserGameRolePropDo { for _, _f := range fields { u = *u.withDO(u.DO.Preload(_f)) } return &u } func (u userGameRolePropDo) FirstOrInit() (*model.UserGameRoleProp, error) { if result, err := u.DO.FirstOrInit(); err != nil { return nil, err } else { return result.(*model.UserGameRoleProp), nil } } func (u userGameRolePropDo) FirstOrCreate() (*model.UserGameRoleProp, error) { if result, err := u.DO.FirstOrCreate(); err != nil { return nil, err } else { return result.(*model.UserGameRoleProp), nil } } func (u userGameRolePropDo) FindByPage(offset int, limit int) (result []*model.UserGameRoleProp, count int64, err error) { result, err = u.Offset(offset).Limit(limit).Find() if err != nil { return } if size := len(result); 0 < limit && 0 < size && size < limit { count = int64(size + offset) return } count, err = u.Offset(-1).Limit(-1).Count() return } func (u userGameRolePropDo) ScanByPage(result any, offset int, limit int) (count int64, err error) { count, err = u.Count() if err != nil { return } err = u.Offset(offset).Limit(limit).Scan(result) return } func (u userGameRolePropDo) Scan(result any) (err error) { return u.DO.Scan(result) } func (u userGameRolePropDo) Delete(models ...*model.UserGameRoleProp) (result gen.ResultInfo, err error) { return u.DO.Delete(models) } func (u *userGameRolePropDo) withDO(do gen.Dao) *userGameRolePropDo { u.DO = *do.(*gen.DO) return u }