Files
servicebase/pkg/repo/game.gen.go
2025-11-19 10:23:05 +08:00

434 lines
12 KiB
Go

// Code generated by gorm.io/gen. DO NOT EDIT.
// Code generated by gorm.io/gen. DO NOT EDIT.
// Code generated by gorm.io/gen. DO NOT EDIT.
package repo
import (
"context"
"gorm.io/gorm"
"gorm.io/gorm/clause"
"gorm.io/gorm/schema"
"gorm.io/gen"
"gorm.io/gen/field"
"gorm.io/plugin/dbresolver"
"gitea.ddegame.cn/open/servicebase/pkg/model"
)
func newGame(db *gorm.DB, opts ...gen.DOOption) game {
_game := game{}
_game.gameDo.UseDB(db, opts...)
_game.gameDo.UseModel(&model.Game{})
tableName := _game.gameDo.TableName()
_game.ALL = field.NewAsterisk(tableName)
_game.ID = field.NewString(tableName, "id")
_game.Name = field.NewString(tableName, "name")
_game.Desc = field.NewString(tableName, "desc")
_game.Icon = field.NewString(tableName, "icon")
_game.Logo = field.NewString(tableName, "logo")
_game.Sort = field.NewInt32(tableName, "sort")
_game.State = field.NewInt32(tableName, "state")
_game.DeleteAt = field.NewField(tableName, "delete_at")
_game.CreateAt = field.NewTime(tableName, "create_at")
_game.CreateBy = field.NewString(tableName, "create_by")
_game.UpdateAt = field.NewTime(tableName, "update_at")
_game.UpdateBy = field.NewString(tableName, "update_by")
_game.fillFieldMap()
return _game
}
// game 交易游戏
type game struct {
gameDo gameDo
ALL field.Asterisk
ID field.String // 业务ID
Name field.String // 游戏名称
Desc field.String // 描述
Icon field.String // 图标
Logo field.String // logo
Sort field.Int32 // 排序
State field.Int32 // 状态1=启用 2=禁用
DeleteAt field.Field // del标志
CreateAt field.Time // 创建时间
CreateBy field.String // 创建人
UpdateAt field.Time // 更新时间
UpdateBy field.String // 更新人
fieldMap map[string]field.Expr
}
func (g game) Table(newTableName string) *game {
g.gameDo.UseTable(newTableName)
return g.updateTableName(newTableName)
}
func (g game) As(alias string) *game {
g.gameDo.DO = *(g.gameDo.As(alias).(*gen.DO))
return g.updateTableName(alias)
}
func (g *game) updateTableName(table string) *game {
g.ALL = field.NewAsterisk(table)
g.ID = field.NewString(table, "id")
g.Name = field.NewString(table, "name")
g.Desc = field.NewString(table, "desc")
g.Icon = field.NewString(table, "icon")
g.Logo = field.NewString(table, "logo")
g.Sort = field.NewInt32(table, "sort")
g.State = field.NewInt32(table, "state")
g.DeleteAt = field.NewField(table, "delete_at")
g.CreateAt = field.NewTime(table, "create_at")
g.CreateBy = field.NewString(table, "create_by")
g.UpdateAt = field.NewTime(table, "update_at")
g.UpdateBy = field.NewString(table, "update_by")
g.fillFieldMap()
return g
}
func (g *game) WithContext(ctx context.Context) IGameDo { return g.gameDo.WithContext(ctx) }
func (g game) TableName() string { return g.gameDo.TableName() }
func (g game) Alias() string { return g.gameDo.Alias() }
func (g game) Columns(cols ...field.Expr) gen.Columns { return g.gameDo.Columns(cols...) }
func (g *game) GetFieldByName(fieldName string) (field.OrderExpr, bool) {
_f, ok := g.fieldMap[fieldName]
if !ok || _f == nil {
return nil, false
}
_oe, ok := _f.(field.OrderExpr)
return _oe, ok
}
func (g *game) fillFieldMap() {
g.fieldMap = make(map[string]field.Expr, 12)
g.fieldMap["id"] = g.ID
g.fieldMap["name"] = g.Name
g.fieldMap["desc"] = g.Desc
g.fieldMap["icon"] = g.Icon
g.fieldMap["logo"] = g.Logo
g.fieldMap["sort"] = g.Sort
g.fieldMap["state"] = g.State
g.fieldMap["delete_at"] = g.DeleteAt
g.fieldMap["create_at"] = g.CreateAt
g.fieldMap["create_by"] = g.CreateBy
g.fieldMap["update_at"] = g.UpdateAt
g.fieldMap["update_by"] = g.UpdateBy
}
func (g game) clone(db *gorm.DB) game {
g.gameDo.ReplaceConnPool(db.Statement.ConnPool)
return g
}
func (g game) replaceDB(db *gorm.DB) game {
g.gameDo.ReplaceDB(db)
return g
}
type gameDo struct{ gen.DO }
type IGameDo interface {
gen.SubQuery
Debug() IGameDo
WithContext(ctx context.Context) IGameDo
WithResult(fc func(tx gen.Dao)) gen.ResultInfo
ReplaceDB(db *gorm.DB)
ReadDB() IGameDo
WriteDB() IGameDo
As(alias string) gen.Dao
Session(config *gorm.Session) IGameDo
Columns(cols ...field.Expr) gen.Columns
Clauses(conds ...clause.Expression) IGameDo
Not(conds ...gen.Condition) IGameDo
Or(conds ...gen.Condition) IGameDo
Select(conds ...field.Expr) IGameDo
Where(conds ...gen.Condition) IGameDo
Order(conds ...field.Expr) IGameDo
Distinct(cols ...field.Expr) IGameDo
Omit(cols ...field.Expr) IGameDo
Join(table schema.Tabler, on ...field.Expr) IGameDo
LeftJoin(table schema.Tabler, on ...field.Expr) IGameDo
RightJoin(table schema.Tabler, on ...field.Expr) IGameDo
Group(cols ...field.Expr) IGameDo
Having(conds ...gen.Condition) IGameDo
Limit(limit int) IGameDo
Offset(offset int) IGameDo
Count() (count int64, err error)
Scopes(funcs ...func(gen.Dao) gen.Dao) IGameDo
Unscoped() IGameDo
Create(values ...*model.Game) error
CreateInBatches(values []*model.Game, batchSize int) error
Save(values ...*model.Game) error
First() (*model.Game, error)
Take() (*model.Game, error)
Last() (*model.Game, error)
Find() ([]*model.Game, error)
FindInBatch(batchSize int, fc func(tx gen.Dao, batch int) error) (results []*model.Game, err error)
FindInBatches(result *[]*model.Game, batchSize int, fc func(tx gen.Dao, batch int) error) error
Pluck(column field.Expr, dest interface{}) error
Delete(...*model.Game) (info gen.ResultInfo, err error)
Update(column field.Expr, value interface{}) (info gen.ResultInfo, err error)
UpdateSimple(columns ...field.AssignExpr) (info gen.ResultInfo, err error)
Updates(value interface{}) (info gen.ResultInfo, err error)
UpdateColumn(column field.Expr, value interface{}) (info gen.ResultInfo, err error)
UpdateColumnSimple(columns ...field.AssignExpr) (info gen.ResultInfo, err error)
UpdateColumns(value interface{}) (info gen.ResultInfo, err error)
UpdateFrom(q gen.SubQuery) gen.Dao
Attrs(attrs ...field.AssignExpr) IGameDo
Assign(attrs ...field.AssignExpr) IGameDo
Joins(fields ...field.RelationField) IGameDo
Preload(fields ...field.RelationField) IGameDo
FirstOrInit() (*model.Game, error)
FirstOrCreate() (*model.Game, error)
FindByPage(offset int, limit int) (result []*model.Game, count int64, err error)
ScanByPage(result interface{}, offset int, limit int) (count int64, err error)
Scan(result interface{}) (err error)
Returning(value interface{}, columns ...string) IGameDo
UnderlyingDB() *gorm.DB
schema.Tabler
}
func (g gameDo) Debug() IGameDo {
return g.withDO(g.DO.Debug())
}
func (g gameDo) WithContext(ctx context.Context) IGameDo {
return g.withDO(g.DO.WithContext(ctx))
}
func (g gameDo) ReadDB() IGameDo {
return g.Clauses(dbresolver.Read)
}
func (g gameDo) WriteDB() IGameDo {
return g.Clauses(dbresolver.Write)
}
func (g gameDo) Session(config *gorm.Session) IGameDo {
return g.withDO(g.DO.Session(config))
}
func (g gameDo) Clauses(conds ...clause.Expression) IGameDo {
return g.withDO(g.DO.Clauses(conds...))
}
func (g gameDo) Returning(value interface{}, columns ...string) IGameDo {
return g.withDO(g.DO.Returning(value, columns...))
}
func (g gameDo) Not(conds ...gen.Condition) IGameDo {
return g.withDO(g.DO.Not(conds...))
}
func (g gameDo) Or(conds ...gen.Condition) IGameDo {
return g.withDO(g.DO.Or(conds...))
}
func (g gameDo) Select(conds ...field.Expr) IGameDo {
return g.withDO(g.DO.Select(conds...))
}
func (g gameDo) Where(conds ...gen.Condition) IGameDo {
return g.withDO(g.DO.Where(conds...))
}
func (g gameDo) Order(conds ...field.Expr) IGameDo {
return g.withDO(g.DO.Order(conds...))
}
func (g gameDo) Distinct(cols ...field.Expr) IGameDo {
return g.withDO(g.DO.Distinct(cols...))
}
func (g gameDo) Omit(cols ...field.Expr) IGameDo {
return g.withDO(g.DO.Omit(cols...))
}
func (g gameDo) Join(table schema.Tabler, on ...field.Expr) IGameDo {
return g.withDO(g.DO.Join(table, on...))
}
func (g gameDo) LeftJoin(table schema.Tabler, on ...field.Expr) IGameDo {
return g.withDO(g.DO.LeftJoin(table, on...))
}
func (g gameDo) RightJoin(table schema.Tabler, on ...field.Expr) IGameDo {
return g.withDO(g.DO.RightJoin(table, on...))
}
func (g gameDo) Group(cols ...field.Expr) IGameDo {
return g.withDO(g.DO.Group(cols...))
}
func (g gameDo) Having(conds ...gen.Condition) IGameDo {
return g.withDO(g.DO.Having(conds...))
}
func (g gameDo) Limit(limit int) IGameDo {
return g.withDO(g.DO.Limit(limit))
}
func (g gameDo) Offset(offset int) IGameDo {
return g.withDO(g.DO.Offset(offset))
}
func (g gameDo) Scopes(funcs ...func(gen.Dao) gen.Dao) IGameDo {
return g.withDO(g.DO.Scopes(funcs...))
}
func (g gameDo) Unscoped() IGameDo {
return g.withDO(g.DO.Unscoped())
}
func (g gameDo) Create(values ...*model.Game) error {
if len(values) == 0 {
return nil
}
return g.DO.Create(values)
}
func (g gameDo) CreateInBatches(values []*model.Game, batchSize int) error {
return g.DO.CreateInBatches(values, batchSize)
}
// Save : !!! underlying implementation is different with GORM
// The method is equivalent to executing the statement: db.Clauses(clause.OnConflict{UpdateAll: true}).Create(values)
func (g gameDo) Save(values ...*model.Game) error {
if len(values) == 0 {
return nil
}
return g.DO.Save(values)
}
func (g gameDo) First() (*model.Game, error) {
if result, err := g.DO.First(); err != nil {
return nil, err
} else {
return result.(*model.Game), nil
}
}
func (g gameDo) Take() (*model.Game, error) {
if result, err := g.DO.Take(); err != nil {
return nil, err
} else {
return result.(*model.Game), nil
}
}
func (g gameDo) Last() (*model.Game, error) {
if result, err := g.DO.Last(); err != nil {
return nil, err
} else {
return result.(*model.Game), nil
}
}
func (g gameDo) Find() ([]*model.Game, error) {
result, err := g.DO.Find()
return result.([]*model.Game), err
}
func (g gameDo) FindInBatch(batchSize int, fc func(tx gen.Dao, batch int) error) (results []*model.Game, err error) {
buf := make([]*model.Game, 0, batchSize)
err = g.DO.FindInBatches(&buf, batchSize, func(tx gen.Dao, batch int) error {
defer func() { results = append(results, buf...) }()
return fc(tx, batch)
})
return results, err
}
func (g gameDo) FindInBatches(result *[]*model.Game, batchSize int, fc func(tx gen.Dao, batch int) error) error {
return g.DO.FindInBatches(result, batchSize, fc)
}
func (g gameDo) Attrs(attrs ...field.AssignExpr) IGameDo {
return g.withDO(g.DO.Attrs(attrs...))
}
func (g gameDo) Assign(attrs ...field.AssignExpr) IGameDo {
return g.withDO(g.DO.Assign(attrs...))
}
func (g gameDo) Joins(fields ...field.RelationField) IGameDo {
for _, _f := range fields {
g = *g.withDO(g.DO.Joins(_f))
}
return &g
}
func (g gameDo) Preload(fields ...field.RelationField) IGameDo {
for _, _f := range fields {
g = *g.withDO(g.DO.Preload(_f))
}
return &g
}
func (g gameDo) FirstOrInit() (*model.Game, error) {
if result, err := g.DO.FirstOrInit(); err != nil {
return nil, err
} else {
return result.(*model.Game), nil
}
}
func (g gameDo) FirstOrCreate() (*model.Game, error) {
if result, err := g.DO.FirstOrCreate(); err != nil {
return nil, err
} else {
return result.(*model.Game), nil
}
}
func (g gameDo) FindByPage(offset int, limit int) (result []*model.Game, count int64, err error) {
result, err = g.Offset(offset).Limit(limit).Find()
if err != nil {
return
}
if size := len(result); 0 < limit && 0 < size && size < limit {
count = int64(size + offset)
return
}
count, err = g.Offset(-1).Limit(-1).Count()
return
}
func (g gameDo) ScanByPage(result interface{}, offset int, limit int) (count int64, err error) {
count, err = g.Count()
if err != nil {
return
}
err = g.Offset(offset).Limit(limit).Scan(result)
return
}
func (g gameDo) Scan(result interface{}) (err error) {
return g.DO.Scan(result)
}
func (g gameDo) Delete(models ...*model.Game) (result gen.ResultInfo, err error) {
return g.DO.Delete(models)
}
func (g *gameDo) withDO(do gen.Dao) *gameDo {
g.DO = *do.(*gen.DO)
return g
}