379 lines
11 KiB
Go
379 lines
11 KiB
Go
package dto_admin
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import (
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"errors"
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"github.com/shopspring/decimal"
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)
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type TSkillConfig struct {
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// model_master.TSkillConfig
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Children []*TSkillConfig `json:"children" gorm:"-"`
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}
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// UpdateOrderRequest 修改订单请求参数 /*
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type UpdateOrderRequest struct {
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OrderId string `json:"orderId"`
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UpdateType string `json:"updateType"`
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ChangeOrderCount float32 `json:"changeOrderCount"`
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Reason string `json:"reason"`
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}
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// ReplenishOrderRequest 补单请求参数 /*
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type ReplenishOrderRequest struct {
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GuildId string `json:"guildId"`
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BuyerUserId string `json:"buyerUserId"`
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SellerUserId string `json:"sellerUserId"`
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SellerSkillId string `json:"sellerSkillId"`
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SkillConfigId string `json:"skillConfigId"`
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OrderCount float64 `json:"orderCount"`
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}
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type FreeOfChargeOrder struct {
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OrderId string `json:"orderId"`
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Reason string `json:"reason"`
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ChangeCount decimal.Decimal `json:"changeCount"`
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}
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type OrderRateResponse struct {
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// model_master.TSkillOrderRate
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OrderNo string `json:"order_no"`
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UserNO string `json:"user_no"`
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NickName string `json:"nick_name"`
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SellerNickName string `json:"seller_nick_name"`
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SellerUserNo string `json:"seller_user_no"`
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}
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type EarlyFinishOrderRequest struct {
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OrderId string `json:"orderId"`
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CompleteCount decimal.Decimal `json:"completeCount"`
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}
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type FinishOrderRequest struct {
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OrderId string `json:"orderId"`
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}
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type DispatchOrderResponse struct {
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// model_master.TDispatchOrder
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ChatroomNo string `json:"chatroom_no"`
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ChatroomName string `json:"chatroom_name"`
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BuyerNo string `json:"buyer_no"`
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BuyerNickName string `json:"buyer_nick_name"`
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HostUserNo string `json:"host_user_no"`
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HostUserNickName string `json:"host_user_nick_name"`
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SkillName string `json:"skill_name"`
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}
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type SellerSkillUpdateResponse struct {
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Id string
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SkillStatus string
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ServiceStatus string
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AllowEditPrice string
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SellerStar string
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}
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func (request *SellerSkillUpdateResponse) Check() (err error) {
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if len(request.Id) == 0 {
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err = errors.New("技能ID不能为空")
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return
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}
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if request.SkillStatus != "1" && request.SkillStatus != "3" {
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err = errors.New("技能状态不正确")
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return
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}
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if request.ServiceStatus != "1" && request.ServiceStatus != "0" {
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err = errors.New("技能服务状态不正确")
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return
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}
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if len(request.AllowEditPrice) == 0 {
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err = errors.New("价格修改状态不能为空")
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return
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}
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if len(request.SellerStar) == 0 {
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err = errors.New("明星状态不能为空")
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return
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}
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return
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}
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type UpdateSkillLevelResponse struct {
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Id string
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ConfigId string
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UserId string
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}
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func (request *UpdateSkillLevelResponse) Check() (err error) {
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if len(request.Id) == 0 {
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err = errors.New("陪玩技能ID不能为空")
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return
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}
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if len(request.ConfigId) == 0 {
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err = errors.New("技能等级不能为空")
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return
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}
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if len(request.UserId) == 0 {
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err = errors.New("用户id不能为空")
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return
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}
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return
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}
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type UpdateSkillLevelInnerResponse struct {
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ID string
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ConfigId string
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OperatorID string
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}
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func (request *UpdateSkillLevelInnerResponse) Check() (err error) {
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if len(request.ID) == 0 {
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err = errors.New("陪玩技能ID不能为空")
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return
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}
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if len(request.ConfigId) == 0 {
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err = errors.New("技能等级不能为空")
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return
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}
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return
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}
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type SellerFaceVerifyResponse struct {
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// model_master.TSellerFaceVerify
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UserNo string `json:"user_no"`
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NickName string `json:"nick_name"`
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Avatar string `json:"avatar"`
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SkillName string `json:"skill_name"`
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}
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type FreeOfChargeOrderForInner struct {
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OrderId string
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Reason string
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ChangeCount decimal.Decimal
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OperatorID string
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}
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type SellerSkillUpdateInnerResponse struct {
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ID string
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SkillStatus string
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ServiceStatus string
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AllowEditPrice string
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SellerStar string
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OperatorID string
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}
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func (request *SellerSkillUpdateInnerResponse) Check() (err error) {
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if len(request.ID) == 0 {
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err = errors.New("技能ID不能为空")
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return
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}
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if request.SkillStatus != "1" && request.SkillStatus != "3" {
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err = errors.New("技能状态不正确")
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return
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}
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if request.ServiceStatus != "1" && request.ServiceStatus != "0" {
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err = errors.New("技能服务状态不正确")
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return
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}
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if len(request.AllowEditPrice) == 0 {
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err = errors.New("价格修改状态不能为空")
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return
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}
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if len(request.SellerStar) == 0 {
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err = errors.New("明星状态不能为空")
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return
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}
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if len(request.OperatorID) == 0 {
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err = errors.New("操作人不能为空")
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return
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}
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return
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}
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type AddSellerSkillInnerResponse struct {
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GuildMemberID int32
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SkillConfigID string
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}
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func (request *AddSellerSkillInnerResponse) Check() (err error) {
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if request.GuildMemberID == 0 {
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err = errors.New("用户ID不能为空")
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return
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}
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if len(request.SkillConfigID) == 0 {
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err = errors.New("技能配置ID不能为空")
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return
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}
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return
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}
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type AddSkillInnerResponse struct {
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SkillID string
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}
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func (request *AddSkillInnerResponse) Check() (err error) {
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if len(request.SkillID) == 0 {
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err = errors.New("技能ID不能为空")
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return
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}
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return
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}
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type SkillConfigUpdateResponse struct {
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ID string // 主键
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SkillID string // 技能ID
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DataType string // 类型 mode=游戏玩法 level=等级 service=服务类型(如三角洲体验单、物资单等) gender=性别 price=价格
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ChildType string // 子分类:类型 mode=游戏玩法 level=等级 service=服务类型(如三角洲体验单、物资单等) gender=性别 price=价格 为空时表示为叶子节点
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ParentID string // 父节点 mode:skillId level:modeId gender:levelId price:genderId
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Value string // 名称 mode:玩法名称 level:等级名称 gender:性别名称 price:价格内容
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Comment string // 描述
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RankPriority int32 // 节点排名权重,高权重可以兼容低权重
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SortNo int32 // 排序从小到大
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PriceMale int32 // 男陪价格
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PriceFemale int32 // 女陪价格
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UnitName string // 指定价格时的结算单位 如:小时、局等
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UnitValue string // 指定价格时的阶段单位对应的值如小时对应60分钟
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LevelRemark string // 等级的备注,下单时选择了等级可以显示备注
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DifficultyValues string // 游戏难度:机密 绝密 长夜等 mode专用
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DifficultyDefaultValue string // 游戏难度默认值
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}
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func (request *SkillConfigUpdateResponse) Check() (err error) {
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if len(request.ID) == 0 {
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err = errors.New("技能配置ID不能为空")
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return
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}
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if len(request.SkillID) == 0 {
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err = errors.New("技能ID不能为空")
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return
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}
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if len(request.DataType) == 0 {
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err = errors.New("数据类型不能为空")
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return
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}
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if request.DataType == "mode" {
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request.ChildType = "level"
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request.RankPriority = 0
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request.PriceMale = 0
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request.PriceFemale = 0
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request.UnitName = ""
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request.UnitValue = ""
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request.LevelRemark = ""
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request.DifficultyDefaultValue = ""
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request.DifficultyValues = ""
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} else if request.DataType == "level" {
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request.ChildType = "service"
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request.PriceMale = 0
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request.PriceFemale = 0
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request.UnitName = ""
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request.UnitValue = ""
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request.LevelRemark = ""
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request.DifficultyDefaultValue = ""
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request.DifficultyValues = ""
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} else if request.DataType == "service" {
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request.ChildType = ""
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request.RankPriority = 0
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request.LevelRemark = ""
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} else {
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err = errors.New("数据类型不正确")
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return
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}
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if len(request.ParentID) == 0 {
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err = errors.New("父节点id不能为空")
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return
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}
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if len(request.Value) == 0 {
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err = errors.New("配置名称不能为空")
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return
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}
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return
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}
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type SkillConfigAddRequest struct {
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SkillID string // 技能ID
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CategoryID int
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DataType string // 类型 mode=游戏玩法 level=等级 service=服务类型(如三角洲体验单、物资单等) gender=性别 price=价格
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ChildType string // 子节点类型
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ParentID string // 父节点 mode:skillId level:modeId gender:levelId price:genderId
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Value string // 名称 mode:玩法名称 level:等级名称 gender:性别名称 price:价格内容
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Comment string // 描述
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RankPriority int32 // 节点排名权重,高权重可以兼容低权重
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SortNo int32 // 排序从小到大
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PriceMale int32 // 男陪价格
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PriceFemale int32 // 女陪价格
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UnitName string // 指定价格时的结算单位 如:小时、局等
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UnitValue string // 指定价格时的阶段单位对应的值如小时对应60分钟
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LevelRemark string // 等级的备注,下单时选择了等级可以显示备注
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DifficultyValues string // 游戏难度:机密 绝密 长夜等 mode专用
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DifficultyDefaultValue string // 游戏难度默认值
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}
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func (request *SkillConfigAddRequest) Check() (err error) {
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if len(request.SkillID) == 0 {
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err = errors.New("技能ID不能为空")
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return
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}
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if request.CategoryID == 0 {
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err = errors.New("技能类型不能为空")
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return
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}
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if len(request.DataType) == 0 {
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err = errors.New("数据类型不能为空")
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return
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}
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if request.DataType == "mode" {
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request.ChildType = "level"
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request.RankPriority = 0
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request.PriceMale = 0
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request.PriceFemale = 0
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request.UnitName = ""
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request.UnitValue = ""
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request.LevelRemark = ""
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request.DifficultyDefaultValue = ""
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request.DifficultyValues = ""
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} else if request.DataType == "level" {
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request.ChildType = "service"
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request.PriceMale = 0
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request.PriceFemale = 0
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request.UnitName = ""
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request.UnitValue = ""
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request.LevelRemark = ""
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request.DifficultyDefaultValue = ""
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request.DifficultyValues = ""
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} else if request.DataType == "service" {
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request.ChildType = ""
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request.RankPriority = 0
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request.LevelRemark = ""
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} else {
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err = errors.New("数据类型不正确")
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return
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}
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if len(request.ParentID) == 0 {
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err = errors.New("父节点id不能为空")
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return
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}
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if len(request.Value) == 0 {
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err = errors.New("配置名称不能为空")
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return
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}
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return
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}
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type TSkillResponse struct {
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// model_master.TSkill
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CategoryName string
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}
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type CheckSellerSkillInnerRequest struct {
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SkillApplyID string
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OperatorID string
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}
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func (request *CheckSellerSkillInnerRequest) Check() (err error) {
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if len(request.SkillApplyID) == 0 {
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err = errors.New("申请id不能为空")
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return
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}
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if len(request.OperatorID) == 0 {
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err = errors.New("操作人不能为空")
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return
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}
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return
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}
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