434 lines
12 KiB
Go
434 lines
12 KiB
Go
// Code generated by gorm.io/gen. DO NOT EDIT.
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// Code generated by gorm.io/gen. DO NOT EDIT.
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// Code generated by gorm.io/gen. DO NOT EDIT.
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package repo
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import (
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"context"
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"gorm.io/gorm"
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"gorm.io/gorm/clause"
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"gorm.io/gorm/schema"
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"gorm.io/gen"
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"gorm.io/gen/field"
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"gorm.io/plugin/dbresolver"
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"gitea.ddegame.cn/open/servicebase/pkg/model"
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)
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func newGame(db *gorm.DB, opts ...gen.DOOption) game {
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_game := game{}
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_game.gameDo.UseDB(db, opts...)
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_game.gameDo.UseModel(&model.Game{})
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tableName := _game.gameDo.TableName()
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_game.ALL = field.NewAsterisk(tableName)
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_game.ID = field.NewString(tableName, "id")
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_game.Name = field.NewString(tableName, "name")
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_game.Desc = field.NewString(tableName, "desc")
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_game.Icon = field.NewString(tableName, "icon")
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_game.Logo = field.NewString(tableName, "logo")
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_game.Sort = field.NewInt32(tableName, "sort")
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_game.State = field.NewInt32(tableName, "state")
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_game.DeleteAt = field.NewField(tableName, "delete_at")
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_game.CreateAt = field.NewTime(tableName, "create_at")
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_game.CreateBy = field.NewString(tableName, "create_by")
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_game.UpdateAt = field.NewTime(tableName, "update_at")
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_game.UpdateBy = field.NewString(tableName, "update_by")
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_game.fillFieldMap()
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return _game
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}
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// game 交易游戏
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type game struct {
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gameDo gameDo
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ALL field.Asterisk
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ID field.String // 业务ID
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Name field.String // 游戏名称
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Desc field.String // 描述
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Icon field.String // 图标
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Logo field.String // logo
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Sort field.Int32 // 排序
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State field.Int32 // 状态1=启用 2=禁用
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DeleteAt field.Field // del标志
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CreateAt field.Time // 创建时间
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CreateBy field.String // 创建人
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UpdateAt field.Time // 更新时间
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UpdateBy field.String // 更新人
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fieldMap map[string]field.Expr
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}
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func (g game) Table(newTableName string) *game {
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g.gameDo.UseTable(newTableName)
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return g.updateTableName(newTableName)
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}
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func (g game) As(alias string) *game {
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g.gameDo.DO = *(g.gameDo.As(alias).(*gen.DO))
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return g.updateTableName(alias)
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}
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func (g *game) updateTableName(table string) *game {
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g.ALL = field.NewAsterisk(table)
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g.ID = field.NewString(table, "id")
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g.Name = field.NewString(table, "name")
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g.Desc = field.NewString(table, "desc")
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g.Icon = field.NewString(table, "icon")
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g.Logo = field.NewString(table, "logo")
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g.Sort = field.NewInt32(table, "sort")
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g.State = field.NewInt32(table, "state")
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g.DeleteAt = field.NewField(table, "delete_at")
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g.CreateAt = field.NewTime(table, "create_at")
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g.CreateBy = field.NewString(table, "create_by")
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g.UpdateAt = field.NewTime(table, "update_at")
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g.UpdateBy = field.NewString(table, "update_by")
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g.fillFieldMap()
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return g
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}
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func (g *game) WithContext(ctx context.Context) IGameDo { return g.gameDo.WithContext(ctx) }
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func (g game) TableName() string { return g.gameDo.TableName() }
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func (g game) Alias() string { return g.gameDo.Alias() }
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func (g game) Columns(cols ...field.Expr) gen.Columns { return g.gameDo.Columns(cols...) }
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func (g *game) GetFieldByName(fieldName string) (field.OrderExpr, bool) {
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_f, ok := g.fieldMap[fieldName]
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if !ok || _f == nil {
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return nil, false
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}
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_oe, ok := _f.(field.OrderExpr)
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return _oe, ok
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}
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func (g *game) fillFieldMap() {
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g.fieldMap = make(map[string]field.Expr, 12)
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g.fieldMap["id"] = g.ID
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g.fieldMap["name"] = g.Name
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g.fieldMap["desc"] = g.Desc
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g.fieldMap["icon"] = g.Icon
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g.fieldMap["logo"] = g.Logo
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g.fieldMap["sort"] = g.Sort
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g.fieldMap["state"] = g.State
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g.fieldMap["delete_at"] = g.DeleteAt
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g.fieldMap["create_at"] = g.CreateAt
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g.fieldMap["create_by"] = g.CreateBy
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g.fieldMap["update_at"] = g.UpdateAt
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g.fieldMap["update_by"] = g.UpdateBy
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}
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func (g game) clone(db *gorm.DB) game {
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g.gameDo.ReplaceConnPool(db.Statement.ConnPool)
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return g
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}
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func (g game) replaceDB(db *gorm.DB) game {
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g.gameDo.ReplaceDB(db)
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return g
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}
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type gameDo struct{ gen.DO }
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type IGameDo interface {
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gen.SubQuery
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Debug() IGameDo
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WithContext(ctx context.Context) IGameDo
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WithResult(fc func(tx gen.Dao)) gen.ResultInfo
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ReplaceDB(db *gorm.DB)
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ReadDB() IGameDo
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WriteDB() IGameDo
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As(alias string) gen.Dao
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Session(config *gorm.Session) IGameDo
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Columns(cols ...field.Expr) gen.Columns
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Clauses(conds ...clause.Expression) IGameDo
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Not(conds ...gen.Condition) IGameDo
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Or(conds ...gen.Condition) IGameDo
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Select(conds ...field.Expr) IGameDo
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Where(conds ...gen.Condition) IGameDo
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Order(conds ...field.Expr) IGameDo
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Distinct(cols ...field.Expr) IGameDo
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Omit(cols ...field.Expr) IGameDo
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Join(table schema.Tabler, on ...field.Expr) IGameDo
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LeftJoin(table schema.Tabler, on ...field.Expr) IGameDo
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RightJoin(table schema.Tabler, on ...field.Expr) IGameDo
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Group(cols ...field.Expr) IGameDo
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Having(conds ...gen.Condition) IGameDo
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Limit(limit int) IGameDo
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Offset(offset int) IGameDo
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Count() (count int64, err error)
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Scopes(funcs ...func(gen.Dao) gen.Dao) IGameDo
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Unscoped() IGameDo
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Create(values ...*model.Game) error
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CreateInBatches(values []*model.Game, batchSize int) error
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Save(values ...*model.Game) error
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First() (*model.Game, error)
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Take() (*model.Game, error)
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Last() (*model.Game, error)
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Find() ([]*model.Game, error)
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FindInBatch(batchSize int, fc func(tx gen.Dao, batch int) error) (results []*model.Game, err error)
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FindInBatches(result *[]*model.Game, batchSize int, fc func(tx gen.Dao, batch int) error) error
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Pluck(column field.Expr, dest interface{}) error
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Delete(...*model.Game) (info gen.ResultInfo, err error)
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Update(column field.Expr, value interface{}) (info gen.ResultInfo, err error)
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UpdateSimple(columns ...field.AssignExpr) (info gen.ResultInfo, err error)
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Updates(value interface{}) (info gen.ResultInfo, err error)
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UpdateColumn(column field.Expr, value interface{}) (info gen.ResultInfo, err error)
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UpdateColumnSimple(columns ...field.AssignExpr) (info gen.ResultInfo, err error)
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UpdateColumns(value interface{}) (info gen.ResultInfo, err error)
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UpdateFrom(q gen.SubQuery) gen.Dao
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Attrs(attrs ...field.AssignExpr) IGameDo
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Assign(attrs ...field.AssignExpr) IGameDo
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Joins(fields ...field.RelationField) IGameDo
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Preload(fields ...field.RelationField) IGameDo
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FirstOrInit() (*model.Game, error)
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FirstOrCreate() (*model.Game, error)
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FindByPage(offset int, limit int) (result []*model.Game, count int64, err error)
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ScanByPage(result interface{}, offset int, limit int) (count int64, err error)
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Scan(result interface{}) (err error)
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Returning(value interface{}, columns ...string) IGameDo
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UnderlyingDB() *gorm.DB
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schema.Tabler
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}
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func (g gameDo) Debug() IGameDo {
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return g.withDO(g.DO.Debug())
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}
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func (g gameDo) WithContext(ctx context.Context) IGameDo {
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return g.withDO(g.DO.WithContext(ctx))
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}
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func (g gameDo) ReadDB() IGameDo {
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return g.Clauses(dbresolver.Read)
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}
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func (g gameDo) WriteDB() IGameDo {
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return g.Clauses(dbresolver.Write)
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}
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func (g gameDo) Session(config *gorm.Session) IGameDo {
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return g.withDO(g.DO.Session(config))
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}
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func (g gameDo) Clauses(conds ...clause.Expression) IGameDo {
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return g.withDO(g.DO.Clauses(conds...))
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}
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func (g gameDo) Returning(value interface{}, columns ...string) IGameDo {
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return g.withDO(g.DO.Returning(value, columns...))
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}
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func (g gameDo) Not(conds ...gen.Condition) IGameDo {
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return g.withDO(g.DO.Not(conds...))
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}
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func (g gameDo) Or(conds ...gen.Condition) IGameDo {
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return g.withDO(g.DO.Or(conds...))
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}
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func (g gameDo) Select(conds ...field.Expr) IGameDo {
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return g.withDO(g.DO.Select(conds...))
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}
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func (g gameDo) Where(conds ...gen.Condition) IGameDo {
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return g.withDO(g.DO.Where(conds...))
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}
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func (g gameDo) Order(conds ...field.Expr) IGameDo {
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return g.withDO(g.DO.Order(conds...))
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}
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func (g gameDo) Distinct(cols ...field.Expr) IGameDo {
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return g.withDO(g.DO.Distinct(cols...))
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}
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func (g gameDo) Omit(cols ...field.Expr) IGameDo {
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return g.withDO(g.DO.Omit(cols...))
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}
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func (g gameDo) Join(table schema.Tabler, on ...field.Expr) IGameDo {
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return g.withDO(g.DO.Join(table, on...))
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}
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func (g gameDo) LeftJoin(table schema.Tabler, on ...field.Expr) IGameDo {
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return g.withDO(g.DO.LeftJoin(table, on...))
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}
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func (g gameDo) RightJoin(table schema.Tabler, on ...field.Expr) IGameDo {
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return g.withDO(g.DO.RightJoin(table, on...))
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}
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func (g gameDo) Group(cols ...field.Expr) IGameDo {
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return g.withDO(g.DO.Group(cols...))
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}
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func (g gameDo) Having(conds ...gen.Condition) IGameDo {
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return g.withDO(g.DO.Having(conds...))
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}
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func (g gameDo) Limit(limit int) IGameDo {
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return g.withDO(g.DO.Limit(limit))
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}
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func (g gameDo) Offset(offset int) IGameDo {
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return g.withDO(g.DO.Offset(offset))
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}
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func (g gameDo) Scopes(funcs ...func(gen.Dao) gen.Dao) IGameDo {
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return g.withDO(g.DO.Scopes(funcs...))
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}
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func (g gameDo) Unscoped() IGameDo {
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return g.withDO(g.DO.Unscoped())
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}
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func (g gameDo) Create(values ...*model.Game) error {
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if len(values) == 0 {
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return nil
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}
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return g.DO.Create(values)
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}
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func (g gameDo) CreateInBatches(values []*model.Game, batchSize int) error {
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return g.DO.CreateInBatches(values, batchSize)
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}
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// Save : !!! underlying implementation is different with GORM
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// The method is equivalent to executing the statement: db.Clauses(clause.OnConflict{UpdateAll: true}).Create(values)
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func (g gameDo) Save(values ...*model.Game) error {
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if len(values) == 0 {
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return nil
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}
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return g.DO.Save(values)
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}
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func (g gameDo) First() (*model.Game, error) {
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if result, err := g.DO.First(); err != nil {
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return nil, err
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} else {
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return result.(*model.Game), nil
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}
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}
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func (g gameDo) Take() (*model.Game, error) {
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if result, err := g.DO.Take(); err != nil {
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return nil, err
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} else {
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return result.(*model.Game), nil
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}
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}
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func (g gameDo) Last() (*model.Game, error) {
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if result, err := g.DO.Last(); err != nil {
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return nil, err
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} else {
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return result.(*model.Game), nil
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}
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}
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func (g gameDo) Find() ([]*model.Game, error) {
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result, err := g.DO.Find()
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return result.([]*model.Game), err
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}
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func (g gameDo) FindInBatch(batchSize int, fc func(tx gen.Dao, batch int) error) (results []*model.Game, err error) {
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buf := make([]*model.Game, 0, batchSize)
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err = g.DO.FindInBatches(&buf, batchSize, func(tx gen.Dao, batch int) error {
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defer func() { results = append(results, buf...) }()
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return fc(tx, batch)
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})
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return results, err
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}
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func (g gameDo) FindInBatches(result *[]*model.Game, batchSize int, fc func(tx gen.Dao, batch int) error) error {
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return g.DO.FindInBatches(result, batchSize, fc)
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}
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func (g gameDo) Attrs(attrs ...field.AssignExpr) IGameDo {
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return g.withDO(g.DO.Attrs(attrs...))
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}
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func (g gameDo) Assign(attrs ...field.AssignExpr) IGameDo {
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return g.withDO(g.DO.Assign(attrs...))
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}
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func (g gameDo) Joins(fields ...field.RelationField) IGameDo {
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for _, _f := range fields {
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g = *g.withDO(g.DO.Joins(_f))
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}
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return &g
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}
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func (g gameDo) Preload(fields ...field.RelationField) IGameDo {
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for _, _f := range fields {
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g = *g.withDO(g.DO.Preload(_f))
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}
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return &g
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}
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func (g gameDo) FirstOrInit() (*model.Game, error) {
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if result, err := g.DO.FirstOrInit(); err != nil {
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return nil, err
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} else {
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return result.(*model.Game), nil
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}
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}
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func (g gameDo) FirstOrCreate() (*model.Game, error) {
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if result, err := g.DO.FirstOrCreate(); err != nil {
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return nil, err
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} else {
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return result.(*model.Game), nil
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}
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}
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func (g gameDo) FindByPage(offset int, limit int) (result []*model.Game, count int64, err error) {
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result, err = g.Offset(offset).Limit(limit).Find()
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if err != nil {
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return
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}
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if size := len(result); 0 < limit && 0 < size && size < limit {
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count = int64(size + offset)
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return
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}
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count, err = g.Offset(-1).Limit(-1).Count()
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return
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}
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func (g gameDo) ScanByPage(result interface{}, offset int, limit int) (count int64, err error) {
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count, err = g.Count()
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if err != nil {
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return
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}
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err = g.Offset(offset).Limit(limit).Scan(result)
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return
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}
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func (g gameDo) Scan(result interface{}) (err error) {
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return g.DO.Scan(result)
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}
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func (g gameDo) Delete(models ...*model.Game) (result gen.ResultInfo, err error) {
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return g.DO.Delete(models)
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}
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func (g *gameDo) withDO(do gen.Dao) *gameDo {
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g.DO = *do.(*gen.DO)
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return g
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}
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